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PXR24

PXR24 is a pixel data format associated with Pixar and used in some image and rendering pipelines to store color data. The name indicates a 24-bit per-pixel representation and is commonly understood as three 8-bit color channels (red, green, and blue) arranged in a single, interleaved RGB triplet. PXR24 is a non-floating-point storage format, relying on fixed-width integer samples rather than per-channel floating point values.

In practice, PXR24 stores 3 bytes per pixel, one for each color channel, with no alpha channel

PXR24 is not a color space or a color management standard itself; it is a storage format.

Related concepts include RGB24 or RGB8 formats and higher-precision alternatives such as 16-bit or 32-bit per

by
default.
The
data
layout
is
typically
RGB
order,
and
the
exact
endianness
can
depend
on
the
file
format
or
API
emitting
the
data.
Because
the
format
uses
8
bits
per
channel,
it
offers
lower
dynamic
range
and
precision
compared
with
16-bit
per
channel
(half)
or
32-bit
per
channel
(float)
representations,
but
it
can
be
more
space-efficient
and
widely
supported
by
older
hardware
and
software.
How
the
stored
values
map
to
color
in
a
final
image
depends
on
the
surrounding
workflow
and
metadata,
including
any
gamma
correction,
linearization,
or
color
space
tagging
applied
during
or
after
storage.
In
modern
pipelines,
PXR24
might
be
encountered
in
legacy
or
specific
Pixar-related
tools
and
can
appear
in
conjunction
with
formats
such
as
OpenEXR
or
TIFF,
where
it
represents
a
compact,
8-bit-per-channel
RGB
image.
channel
representations
(e.g.,
half
or
float).