OnCharacterSelected
OnCharacterSelected is a name commonly used for an event or callback in software and game development that signals when a user has chosen a character. It acts as a notification mechanism to trigger subsequent actions such as loading the character model, applying cosmetics, or updating the user interface.
The event typically arises on character selection screens, avatar customization menus, or multiplayer lobbies where a
In various engines, OnCharacterSelected is implemented with language- or framework-specific constructs. In Unity, it might be
Common considerations include ensuring the event carries enough context for listeners, avoiding tight coupling between systems,