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Neddas

Neddas is a fictional city-state in the fantasy world of Veridia. It is commonly depicted as a maritime and mercantile hub, renowned for its white limestone architecture, ironwork, and a distinctive dialect known as Neddish. The city appears in contemporary fantasy literature and in tabletop role-playing game settings as a focal point of regional politics and trade.

Geographically, Neddas sits on a crescent bay along Veridia’s western coast, protected by a natural headland

Historically independent from early in the Veridian era, Neddas rose as a commercial center through shipbuilding,

Economically, the city emphasizes trade, craft, and fisheries. Its society centers on guilds, with education focused

In media, Neddas serves as a setting for political intrigue, merchant alliances, and maritime adventure. It

and
a
man-made
harbor
breakwater.
The
core
lies
within
high
walls
that
enclose
a
dense
old
town,
while
outside
spread
markets,
shipyards,
and
agricultural
terraces.
The
climate
is
temperate,
with
dry
summers
and
mild
winters,
making
year-round
trade
viable.
timber,
and
spice
exchange.
It
later
faced
periods
of
occupation
and
rebellion,
before
reestablishing
a
constitutional
council
that
shared
power
with
guilds
of
merchants
and
master
artisans.
Its
archives,
though
fragmentary,
preserve
records
of
maritime
regulations
and
guild
charters.
on
navigation,
mathematics,
and
seamanship.
Cultural
life
fuses
coastal
traditions
with
festival
cycles,
including
the
Confluence,
a
biannual
market
fair
that
brings
together
traders,
performers,
and
scholars.
The
local
language,
Neddish,
coexists
with
regional
lingua
franca.
has
been
featured
in
novels,
illustrated
anthologies,
and
RPG
campaigns,
where
its
governance
and
port
traffic
provide
narrative
hooks
for
exploration
and
diplomacy.