Keyframetekniikat
Keyframetekniikat, or keyframing techniques, are fundamental to computer animation and digital media creation. They form the basis of how motion is defined and controlled over time. At its core, keyframing involves setting specific points in time, known as keyframes, where an object's properties are defined. These properties can include position, rotation, scale, color, transparency, and virtually any other editable attribute.
When an animator sets keyframes, the animation software then interpolates the values between these keyframes. This
Advanced keyframing techniques involve working with curves, often represented in graph editors. These curves provide a