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GURPS

GURPS (Generic Universal Role-Playing System) is a tabletop role-playing game system designed by Steve Jackson Games. First published in 1986, it is intended to be genre-neutral, capable of supporting campaigns across fantasy, science fiction, horror, historical, and modern settings. The system emphasizes realism, modularity, and the use of a point-based character creation model that can scale from gritty to cinematic play.

Core mechanics revolve around task resolution using a 3d6 roll: players attempt actions by rolling three six-sided

The system has been expanded through numerous supplements and sourcebooks covering specific genres, settings, and historical

GURPS is known for its depth and adaptability, enabling detailed world-building and precise tuning of power

dice
and
comparing
the
result
to
a
target
number
determined
by
a
character’s
skills
and
attributes,
with
success
margins
affecting
the
outcome.
The
Basic
Set
provides
the
core
rules,
including
the
four
primary
attributes:
Strength,
Dexterity,
Intelligence,
and
Health,
along
with
a
wide
range
of
skills,
advantages,
and
disadvantages.
GURPS
models
characters
through
a
flexible
point-buy
system;
players
allocate
points
to
attributes,
skills,
advantages
(positive
traits),
and
disadvantages
(negative
traits)
to
shape
capabilities
and
costs.
Templates
offer
quick-start
options
for
common
archetypes.
periods.
GURPS
Lite
is
a
free,
pared-down
version
intended
as
an
introduction.
Over
time,
multiple
editions
have
been
released,
with
the
Fourth
Edition
being
the
most
widely
used
in
contemporary
play.
levels,
at
the
cost
of
a
steeper
learning
curve
compared
to
some
other
RPG
systems.