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horror

Horror is a genre of fiction and media intended to provoke fear, dread, or revulsion in audiences. It typically centers on threats to safety, identity, or sanity, often exploring mortality, the unknown, and the grotesque. Horror can arise from the supernatural, the psychological, or the monstrous, and it frequently uses atmosphere and implication as tools of fear.

Etymology and history: The term derives from the Latin horrere, meaning to shudder. In English, horror took

Subgenres and forms: Gothic horror emphasizes mood and setting; psychological horror foregrounds perception and fear, rather

Mediums and techniques: Horror appears in literature, film, television, and video games, as well as stage and

Cultural context and reception: Horror reflects social anxieties and moral questions, while offering a space for

Notable examples and figures: Frankenstein (Mary Shelley), Dracula (Bram Stoker), The Shining (Stephen King), The Call

hold
as
a
category
in
the
18th
and
19th
centuries,
with
Gothic
fiction
establishing
conventions
of
haunted
estates,
moral
tension,
and
forbidden
knowledge.
The
20th
century
expanded
the
field
into
diverse
subgenres
and
media.
than
visible
threats;
supernatural
horror
invokes
phenomena
beyond
natural
law;
cosmic
horror
(notably
by
H.
P.
Lovecraft)
contends
with
indifferent
or
incomprehensible
universes;
body
horror
focuses
on
physical
transformation;
slasher
and
survival
horror
stress
threat
and
action;
monster
horror
centers
on
beasts
or
aberrant
beings.
art.
Scare
tactics
include
suspense,
gore,
sound
design,
imagery,
and
pacing.
Works
may
rely
on
jump
scares,
dread
of
the
unseen,
or
confrontation
with
taboo
subjects
to
provoke
emotional
or
cognitive
response.
processing
fear
and
trauma.
It
has
a
global
presence
with
distinct
traditions,
and
it
remains
popular
in
seasonal
media
cycles,
festivals,
and
fan
communities.
of
Cthulhu
(H.
P.
Lovecraft),
Psycho
(film,
Alfred
Hitchcock),
The
Ring
(film
and
novel).