GLLEQUAL
GL_LEQUAL is an OpenGL depth test function used with the depth testing mechanism to determine whether a fragment should be drawn based on its depth value. It is one of several depth comparison functions defined by the OpenGL specification and is typically used via the glDepthFunc function, for example: glDepthFunc(GL_LEQUAL).
When GL_LEQUAL is active, a fragment passes the depth test if its depth value is less than
GL_LEQUAL is commonly used to handle surfaces that are on or very near the same depth, helping
Compared to other depth functions, GL_LEQUAL allows fragments with depth equal to the stored value, whereas
In typical use, developers ensure depth testing is enabled with glEnable(GL_DEPTH_TEST) and select GL_LEQUAL as the