GLEQUAL
GLEQUAL is a depth comparison function used in computer graphics, particularly within the OpenGL programming interface. It determines whether a fragment (a potential pixel) should be drawn based on its depth value relative to the depth value stored in the depth buffer. The function is part of OpenGL's depth testing mechanism, which ensures correct rendering of 3D scenes by managing visibility.
In GLEQUAL, a fragment is accepted if its depth value is greater than or equal to the
The depth comparison function is configured using the `glDepthFunc` command in OpenGL, where GLEQUAL is specified
GLEQUAL is particularly relevant in rendering techniques that require precise depth handling, such as shadow mapping