OpenGLs
OpenGL is a cross-language, cross-platform API for rendering 2D and 3D graphics. The term OpenGLs is not standard; the official name is OpenGL, though informal usage may pluralize it.
OpenGL originated in the early 1990s at Silicon Graphics, designed to provide a portable interface for hardware-accelerated
OpenGL uses a programmable graphics pipeline. Modern OpenGL emphasizes shaders written in GLSL, along with vertex
Implementation and usage: rendering contexts are created with platform-specific APIs such as WGL on Windows, GLX
As of the current practice, the most recent OpenGL core specification is 4.6, with ongoing extensions that