glEnableGLDEPTHTEST
glEnable is an OpenGL function used to turn on a capability for rendering. One common capability is GL_DEPTH_TEST, which enables depth testing. When GL_DEPTH_TEST is enabled, OpenGL compares the depth value of each fragment with the corresponding value in the depth buffer to decide whether the fragment should be drawn.
There is no function named glEnableGLDEPTHTEST. The correct call to enable depth testing is glEnable(GL_DEPTH_TEST). Disabling
Depth testing requires a depth buffer attached to the current framebuffer. The depth buffer stores per-pixel
Depth testing interacts with other state. For example, glDepthMask controls whether the depth buffer is writable,
In typical pipelines, depth testing is enabled after a depth buffer is created, and the depth buffer