Fluiddirecting
Fluiddirecting is a technique used in computer graphics and animation to simulate the movement of fluids, such as water, smoke, or fire, in a visually realistic manner. The term combines "fluid dynamics" with "directing," emphasizing the manual or semi-automated control of fluid behavior to achieve desired artistic effects. Unlike traditional physics-based simulations, which rely entirely on computational fluid dynamics (CFD) algorithms, fluiddirecting often incorporates artistic input to refine or override simulated results.
The process typically involves creating a base simulation using fluid dynamics software, such as Blender’s fluid
Fluiddirecting is commonly applied in film, television, and video game production to enhance realism or achieve