Home

FPP

FPP stands for first-person perspective, a mode of presenting visual information in which events are shown through the eyes of a character or avatar. It contrasts with third-person perspective, where the viewer observes the character from an external viewpoint. In interactive media, FPP is widely used in video games and virtual reality, and it is a defining convention for many first-person experiences. The term is sometimes used interchangeably with first-person narration in non-interactive media, but in gaming, FPP most often refers to camera placement.

In video games, the camera is positioned to simulate looking from the character’s eyes, with the character’s

History and usage: early experiments with first-person viewpoints appeared in 1970s text-and-graphics and early 3D titles

In film, virtual reality, and simulation, first-person perspective is used to enhance immersion and presence. In

Notes: the acronym FPP is sometimes distinguished from FPS, where FPS refers to the first-person shooter genre

hands
and
any
equipped
weapon
or
tool
visible
in
the
foreground.
The
field
of
view
(FOV)
is
a
key
parameter;
a
narrower
FOV
can
create
tunnel
vision
and
discomfort
for
some
players,
while
a
wider
FOV
improves
peripheral
awareness
but
can
distort
perception.
Aiming
and
interaction
are
typically
performed
directly
from
the
first-person
view,
often
using
a
crosshair
or
weapon
sights.
such
as
Maze
War
and
Spasim.
The
style
gained
widespread
popularity
with
Wolfenstein
3D
(1992)
and
Doom
(1993),
which
helped
establish
the
practical
and
aesthetic
norms
of
the
first-person
shooter
genre.
Modern
game
engines
support
highly
detailed
graphical
fidelity,
advanced
motion
physics,
and
smooth
camera
transitions
within
the
FPP
paradigm.
VR,
FPP
is
often
the
default
view,
while
filmmakers
may
employ
FPP
techniques
to
create
subjective
experiences.
Design
considerations
for
FPP
include
controlling
motion
sickness,
maintaining
intuitive
weapon
handling,
and
balancing
immersion
with
clear
situational
awareness.
rather
than
perspective
alone.
See
also:
first-person
shooter,
third-person
perspective.