Spasim
Spasim, short for Space Simulation, is an early computer game notable for its 3D perspective and multiplayer capability. Developed in the mid-1970s for vector graphics terminals, it is widely cited as one of the first networked multiplayer computer games and among the earliest attempts at real-time 3D space combat simulation. The game renders wireframe representations of ships and space environments using perspective projection, presenting players with a first-person cockpit view.
In Spasim, multiple players share a common 3D arena. Each participant pilots a spacecraft, maneuvers through
The implementation was designed for early vector graphics hardware such as the Imlac PDS-1 family and ran
Legacy: Spasim is frequently cited in histories of video games and computer graphics as a milestone in