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Spasim

Spasim, short for Space Simulation, is an early computer game notable for its 3D perspective and multiplayer capability. Developed in the mid-1970s for vector graphics terminals, it is widely cited as one of the first networked multiplayer computer games and among the earliest attempts at real-time 3D space combat simulation. The game renders wireframe representations of ships and space environments using perspective projection, presenting players with a first-person cockpit view.

In Spasim, multiple players share a common 3D arena. Each participant pilots a spacecraft, maneuvers through

The implementation was designed for early vector graphics hardware such as the Imlac PDS-1 family and ran

Legacy: Spasim is frequently cited in histories of video games and computer graphics as a milestone in

space,
and
engages
opponents
with
projectiles.
The
software
used
simple
networking
to
synchronize
positions
and
actions
across
connected
terminals,
making
it
possible
for
players
to
encounter
and
combat
one
another
in
real
time.
under
time-sharing
or
batch
environments
available
on
laboratories
and
universities
of
the
era.
Although
relatively
small
in
scope
compared
with
later
titles,
Spasim
demonstrated
core
concepts
of
3D
rendering,
multiplayer
synchronization,
and
real-time
interaction
that
would
inform
subsequent
research
and
development
in
computer
graphics
and
online
gaming.
both
3D
visualization
and
multiplayer
interaction
on
early
hardware.