ComputePipelineModul
ComputePipelineModul is a modular component within graphics and compute frameworks responsible for the creation, configuration, and binding of compute pipelines. It provides an abstraction over the underlying graphics APIs to manage the lifecycle of compute pipeline state objects and their associated resources.
The module encapsulates shader modules, pipeline state descriptors, specialization constants, and resource binding layouts. It handles
In typical usage, a client creates a ComputePipelineModul instance by supplying a shader module and a descriptor
Architecturally, ComputePipelineModul abstracts away API-specific details while exposing standardized interfaces for pipeline creation, binding, and dispatch.
See also: compute pipelines, shader modules, bind group layouts, pipeline caches, command buffers, and related graphics