BindGroupLayout
BindGroupLayout is a fundamental component within graphics and compute programming APIs such as WebGPU, Vulkan, and Direct3D 12. It defines the structure and layout of a group of resource bindings that shaders can access during rendering or computation. These resource bindings typically include buffers, textures, samplers, and other GPU resources required by shader programs.
A BindGroupLayout specifies the types, visibility, and number of resources within a bind group, providing a
In WebGPU, for example, a BindGroupLayout is created by describing one or more entries, each defining a
Using BindGroupLayouts promotes modularity and reusability in graphics pipelines. Developers can define multiple bind groups with
Overall, BindGroupLayout is a crucial abstraction that enables organized, flexible, and efficient resource binding in modern