PipelineDescriptor
PipelineDescriptor is a term often encountered in the context of computer graphics and game development, particularly when dealing with rendering pipelines. It is a data structure or object that contains a set of instructions or configurations that define how a graphics processing unit (GPU) should process and render graphical data.
In modern graphics APIs like Direct3D 12, Vulkan, and Metal, PipelineDescriptor plays a crucial role in managing
The PipelineDescriptor typically includes information about the shader programs to be used, the layout of vertex
In practice, creating a PipelineDescriptor involves specifying the desired states and settings for the rendering pipeline.
Overall, PipelineDescriptor is a key concept in modern graphics programming, enabling developers to achieve greater control