PipelineCache
PipelineCache is a data structure used in computer graphics and rendering systems to optimize the management and reuse of various processing resources during the rendering pipeline. Its primary purpose is to store intermediate data, such as compiled shader programs, geometry states, and other rendering artifacts, to minimize redundant computation and improve performance.
The concept of a PipelineCache is integral to modern graphics APIs such as Vulkan and DirectX 12,
Typically, a PipelineCache is initialized with existing data or created anew, and then populated over time
Using a PipelineCache can significantly decrease application load times and runtime latency, especially in complex rendering
Overall, PipelineCache is an essential component in high-performance graphics systems, facilitating resource reuse and contributing to