3Dmallinnilla
3Dmallinnilla (Finnish for 3D modeling) refers to the process of creating three-dimensional digital models using computer software. It encompasses constructing geometric data, organizing topology, applying textures and materials, and preparing models for rendering, animation, or 3D printing. Models can be created from primitives, sculpted, or generated procedurally. Common modeling approaches include polygonal (polygon meshes), NURBS (curves and surfaces), and digital sculpting.
Core concepts include vertices, edges, faces forming meshes; UV coordinates for texture mapping; topology considerations such
File formats include OBJ, FBX, STL, PLY, GLTF/GLB, COLLADA, 3DS; formats vary in what they preserve (geometry,
Applications span game development, film and animation, architectural visualization, product design, automotive, and 3D printing. The
History and challenges: Early CAD and polygon modeling emerged in the 1980s–1990s; mainstream tools in the 1990s–2000s;