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COLLADA

Collada is an open standard XML-based schema designed to enable the interchange of digital assets among interactive 3D applications. It provides a comprehensive data model for describing 3D scenes, including geometry, textures, materials, lighting, animation, rigging (skin), cameras, and physics, in a platform- and tool-agnostic format. The primary file extension is .dae, short for Digital Asset Exchange.

The format was originally developed in the early 2000s by Sony Computer Entertainment’s Open Technologies division

In practice, Collada is used for asset exchange rather than as a runtime data format in engines;

to
facilitate
the
exchange
of
3D
assets
between
content
creation
tools.
The
specification
was
released
as
an
open
standard
and
is
maintained
by
the
Khronos
Group.
Tools
such
as
Blender,
Autodesk
Maya,
and
3ds
Max,
among
others,
offer
import
and
export
for
Collada,
enabling
interoperability
across
software
pipelines.
Collada
files
are
XML
text
files
describing
assets
in
a
hierarchical
scene
graph.
it
has
seen
use
in
game
development,
film,
and
visualization
pipelines.
However,
in
recent
years,
more
compact
and
streaming-friendly
formats
such
as
glTF
have
grown
in
popularity
for
real-time
web
and
mobile
applications,
leading
to
a
relative
decline
in
Collada’s
prominence.
Nonetheless,
Collada
remains
supported
by
several
tools
and
continues
to
be
used
where
explicit,
tool-agnostic
interchange
of
detailed
scene
data
is
required.