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vSrc

vSrc, short for video source, is a term used in multimedia software to denote the abstraction that provides video frames to a processing pipeline. It represents the source of incoming video data, which can come from cameras, video files, network streams, or synthetic generators. The vSrc object or module is typically responsible for configuring the source, initiating capture or read operations, and delivering frames to downstream elements in a consistent interface.

In most implementations, a vSrc exposes a standard set of operations and events. Common methods include open

Sources that can be represented by vSrc fall into several categories: device-based sources like cameras, file-based

The term vSrc is commonly used in custom multimedia frameworks and codebases as a concise shorthand for

or
initialize
to
configure
the
source,
start
or
begin
streaming,
read
or
pull
to
obtain
the
next
frame,
and
stop
or
close
to
terminate
the
stream.
Many
designs
use
callbacks
or
events
to
signal
the
arrival
of
a
new
frame,
along
with
metadata
such
as
timestamps,
frame
rate,
resolution,
and
color
space.
Some
vSrc
variants
also
allow
parameter
adjustments
on
the
fly,
such
as
exposure,
gain,
or
cropping,
and
support
for
seeking
in
file-based
sources.
sources
reading
from
video
files
or
archives,
network-based
sources
streaming
over
protocols
such
as
RTSP
or
HTTP,
and
synthetic
or
test
sources
that
generate
frames
for
testing
or
replay.
In
complex
pipelines,
vSrc
is
often
paired
with
downstream
components
such
as
video
processors
or
sinks,
forming
a
graph
or
chain
that
processes
frames
in
real
time
or
near-real
time.
a
video
source
component.
It
is
not
a
formal
industry
standard,
but
the
concept
remains
a
fundamental
building
block
in
video
processing
architectures.