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unmodifiable

Unmodifiable describes objects or data structures whose exposed interface does not permit altering their state through that interface. In software design, an unmodifiable collection is one that cannot be changed via its public methods, ensuring read-only access for clients.

Unmodifiable is often implemented as a wrapper or view around a modifiable underlying object. These wrappers

Common contexts include collections and maps in programming languages. For example, a language or library may

Use cases and implications. Unmodifiable interfaces support encapsulation, safer APIs, and clearer contracts by signaling that

allow
reading
data
but
block
mutating
operations,
either
by
throwing
exceptions
or
by
ignoring
mutating
calls.
This
concept
differs
from
immutability:
immutability
means
the
value
cannot
change
after
creation,
regardless
of
any
references.
An
unmodifiable
view,
by
contrast,
may
reflect
changes
made
to
the
underlying
data
by
other
code.
provide
an
unmodifiable
wrapper
around
a
list,
map,
or
set,
enabling
safe
read-only
access
while
preserving
the
ability
for
the
original
data
to
change
elsewhere.
In
some
ecosystems,
immutable
data
structures
are
preferred
to
guarantee
that
no
changes
can
occur,
whereas
unmodifiable
views
provide
protection
against
accidental
modification
without
requiring
full
immutability.
consumers
should
not
attempt
to
mutate
the
object.
They
can
aid
thread-safety
by
limiting
mutation
from
certain
paths.
However,
they
do
not
inherently
protect
against
concurrent
modifications
to
the
underlying
data,
nor
do
they
guarantee
immutability
if
references
to
the
original
object
exist
outside
the
unmodifiable
view.
Understanding
the
distinction
between
unmodifiable
and
immutable
helps
in
designing
robust
data
access
patterns.