timespeed
Timespeed refers to a multiplier that scales the rate at which simulated time advances relative to real-world time. It is a concept used in computer simulations, video games, and digital animations rather than a fundamental physical quantity. When timespeed equals 1.0, one real second corresponds to one simulation second; values greater than 1.0 accelerate the passage of simulated time, while values between 0 and 1.0 slow it down or pause it at 0.
In practice, engines implement timespeed by multiplying the real-time delta (dt) by the timespeed factor to
Timespeed is a software construct rather than a physical law. It is used to control the rate
Implementation considerations include choosing a stable update strategy, handling changes in timespeed smoothly, and preventing instability