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tileset

A tileset is a collection of smaller images used to create 2D graphics in tile-based games and applications. Each tile is a small, fixed-size image, for example 16x16 or 32x32 pixels, that shares a common grid and is designed to tile seamlessly with others of the same set. A tileset is usually stored as a single image (a sprite sheet) or as several images, and an accompanying map or data structure records which tile goes in each cell of a game world grid.

In development, the arrangement of tiles inside the image is called sheet layout, typically with optional margins

Tilesets support variants: regular square grids; isometric tilesets that render in a diamond projection; hexagonal tilesets;

Formats and tools: common image formats include PNG and BMP. Popular tools include the Tiled Map Editor,

Usage and data: tilesets are used for terrain, walls, floors, and decorative objects. Some engines assign per-tile

History: tilesets emerged with early 2D games and pixel art workflows, and remain a core technique for

and
spacing
to
prevent
edge
bleeding
when
rendering.
The
tilemap
is
the
separate
layer
that
defines
the
world
by
placing
tiles
according
to
a
grid;
the
map
stores
indices
that
reference
tiles
in
the
tileset.
and
animated
tiles
composed
of
multiple
frames.
Aseprite,
and
game
engines
such
as
Unity
(Tilemap)
and
Godot
(TileMap)
that
ingest
tilesets
and
tilemaps
to
render
levels.
properties,
such
as
collision,
terrain
type,
or
flags
for
rendering
and
physics,
enabling
more
complex
gameplay
while
keeping
the
graphical
data
compact.
efficient,
scalable
2D
level
design.