tileset
A tileset is a collection of smaller images used to create 2D graphics in tile-based games and applications. Each tile is a small, fixed-size image, for example 16x16 or 32x32 pixels, that shares a common grid and is designed to tile seamlessly with others of the same set. A tileset is usually stored as a single image (a sprite sheet) or as several images, and an accompanying map or data structure records which tile goes in each cell of a game world grid.
In development, the arrangement of tiles inside the image is called sheet layout, typically with optional margins
Tilesets support variants: regular square grids; isometric tilesets that render in a diamond projection; hexagonal tilesets;
Formats and tools: common image formats include PNG and BMP. Popular tools include the Tiled Map Editor,
Usage and data: tilesets are used for terrain, walls, floors, and decorative objects. Some engines assign per-tile
History: tilesets emerged with early 2D games and pixel art workflows, and remain a core technique for