texturelarge
Texturelarge is a term used in computer graphics to describe a high-resolution texture asset intended to supply detailed surface information on 3D models. Although not tied to a single format, texturelarge generally refers to textures with large pixel dimensions—commonly 2048x2048 and up to 4096x4096, 8192x8192, or larger. Such textures are often employed for close-up views or hero assets where fine detail is visible in the final render. A texturelarge may represent color data (albedo or base color) or any auxiliary map in a material workflow, including normal, roughness, metallic, ambient occlusion, and emissive textures, typically used within a physically based rendering (PBR) pipeline.
In production, texturelarge textures are managed through techniques to balance quality and performance. They are frequently
Workflow considerations include sourcing or generating the data (photogrammetry, painting, or procedural methods), ensuring consistent color
See also: texture atlas, mipmapping, tiling, photogrammetry, PBR workflow.