texturecustom
Texturecustom is a term used in computer graphics and game development to describe a system, module, or API that enables the creation, modification, and application of textures at runtime or during authoring. It encompasses procedural texture generation, dynamic texture replacement, and the integration of user-supplied imagery into rendering pipelines.
Core capabilities include procedural texture generation (noise, turbulence, fractals), procedural layering and blending, support for various
In practice, texturecustom interfaces appear in game engines and graphics toolchains as libraries or modules that
Relation to broader topics includes texture mapping, procedural texturing, shader programming, and material systems. See also: