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procedurals

Procedurals refers to techniques and content produced algorithmically through procedures, rules, or functions rather than manual authoring. The term is common in two related areas: procedural programming and procedural generation. In computing, procedurals describe software built from reusable procedures, or content generated by deterministic or stochastic algorithms.

Procedural programming is a programming paradigm in which programs are organized as a collection of procedures

Procedural generation uses algorithms to create data, content, or environments automatically. It is widely used in

In computer graphics, procedural textures and shaders generate materials and surface properties from mathematical formulas rather

Procedurals are often used in combination with handcrafted content, yielding hybrid workflows that balance control and

or
subroutines
that
operate
on
data.
Emphasis
is
on
modularity,
clear
control
flow,
and
reuse.
Many
languages—such
as
C,
Pascal,
and
Lisp—support
procedural
style,
though
modern
languages
often
blend
procedural,
object-oriented,
and
functional
features.
video
games,
simulations,
and
film
to
produce
terrain,
textures,
levels,
cities,
and
vegetation.
Common
techniques
include
noise
functions
(Perlin,
Simplex),
fractals,
grammars
(L-systems),
and
rule-based
systems.
Benefits
include
scalability,
variety,
and
reduced
authoring
effort;
challenges
include
ensuring
coherence,
avoiding
repetitive
patterns,
and
giving
designers
adequate
control.
than
stored
images.
Procedural
modeling
uses
rules
to
produce
geometry,
enabling
rapid
iteration
and
large
variation
from
compact
definitions.
automation.
Critics
point
to
potential
loss
of
artistic
intent
and
the
difficulty
of
reproducing
precise
outcomes,
while
proponents
highlight
reproducibility
and
resource
efficiency.