Perlin
Perlin typically refers to Ken Perlin, an American computer scientist and professor known for his work in computer graphics. He is best known for developing Perlin noise, a procedural texture generation technique widely used to create natural-looking imagery in film, games, and real-time rendering.
Perlin noise is a gradient noise function that produces smooth, continuous textures. The method assigns gradient
In practice, artists and developers often layer multiple octaves of noise at different frequencies and amplitudes,
Perlin's contributions extend beyond a single algorithm; his work has influenced graphics education and research. He