tekstuurcoördinaat
Tekstuurcoördinaat, often referred to as UV-coördinaat, is a concept used in 3D computer graphics to map a 2D image, known as a texture, onto a 3D model's surface. Imagine you have a flat image of a brick wall that you want to wrap around a 3D cube. The tekstuurcoördinaat tells the computer exactly which part of the 2D image should be displayed on each specific point of the 3D model's surface.
Each vertex of a 3D model is assigned a pair of values, typically denoted as (u, v).
When rendering a 3D model, the graphics hardware interpolates these (u, v) values across the faces of