subdivisionsurfacetekniikat
Subdivision surface techniques are a powerful method in computer graphics for creating smooth, curved surfaces from a simpler polygonal mesh. Instead of directly modeling the complex curves, artists work with a low-resolution cage. The subdivision algorithm then iteratively refines this cage, adding more vertices and smoothing the surface to produce a high-resolution result.
The core idea is to repeatedly apply a set of rules to the vertices and edges of
Catmull-Clark is widely used in the industry, particularly for modeling objects with sharp edges and corners,
Subdivision surfaces offer significant advantages. They allow artists to work with manageable polygon counts during the