statemachines
A state machine, sometimes written as statemachine, is a computational model used to design computer programs and sequential logic. It consists of a finite set of states, a finite set of inputs (events), a transition function that determines how states change in response to inputs, and optional actions associated with transitions or states. The machine starts in a designated initial state and produces behavior by moving between states as events occur.
There are several variants. Deterministic finite automata (DFA) have exactly one transition for each input in
A common representation is a state diagram, where nodes denote states and directed edges denote transitions
State machines are widely used in software engineering and embedded systems to model control flow, user interfaces,
State machines have roots in automata theory developed in the 20th century and were popularized by Harel's