statemachine
Statemachine, also called a state machine, is a model of computation and behavior used to describe systems that can exist in a finite number of states. The core idea is that the system moves between states in response to events or inputs, performing actions during transitions or while in states. A typical statemachine includes a set of states, a start state, a set of transitions between states, and a set of events or inputs that trigger transitions. Some formulations also include outputs or actions associated with states or transitions.
Finite state machines are a common subset of statemachines, characterized by a finite number of states. In
State machines are typically represented by state diagrams or transition tables. They are used to model and
Implementation strategies vary from table-driven and switch-based code to event-driven architectures. In hardware, statemachines are implemented