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skeletonbased

Skeletonbased refers to approaches that rely on a skeletal representation of the human body, typically a set of joints connected by bones, to model pose, motion, or action. In computer vision and biomechanics, skeleton-based methods use joint coordinates rather than raw pixel data, enabling robustness to clothing, lighting, and background variations.

Inputs are often 2D coordinates from monocular video or 3D coordinates from depth sensors or motion capture.

Modeling techniques include temporal methods such as recurrent neural networks and transformers, as well as graph

Applications of skeleton-based methods span action recognition, gesture understanding, sports analysis, rehabilitation monitoring, and human–computer interaction.

Advantages of skeleton-based approaches include efficiency from compact representations and relative invariance to appearance, lighting, and

The
skeleton
is
commonly
represented
as
a
graph
with
joints
as
nodes
and
bones
as
edges,
allowing
models
to
capture
spatial
relationships
and
temporal
dynamics
across
frames.
neural
networks
that
operate
on
the
skeletal
graph
to
learn
joint
interactions.
Preprocessing
steps
frequently
involve
normalization,
alignment
to
a
canonical
pose,
and
smoothing
to
reduce
noise.
Datasets
used
for
evaluation
include
large
3D
skeletal
collections
collected
with
depth
sensors
or
motion
capture,
as
well
as
public
benchmarks
designed
for
cross-subject
and
cross-view
generalization.
Evaluation
typically
reports
accuracy
or
related
metrics
for
recognition
tasks.
background.
Limitations
involve
dependence
on
accurate
joint
estimation,
susceptibility
to
occlusion
and
missing
data,
and
view-dependent
distortions.
Ongoing
research
aims
to
improve
robustness
through
better
joint
estimation,
multi-view
fusion,
data
augmentation,
and
advanced
graph-based
modeling
to
capture
complex
spatio-temporal
patterns.