siegelanguage
Siegelanguage is a domain-specific language designed to describe and simulate siege scenarios in strategy games, historical
Siegelanguage emerged in academic and game development contexts in the early 2010s to standardize the representation
The language emphasizes declarative definitions and data-driven rules. Core concepts include Fortification, Engine, Attack, Defender, SupplyLine,
Siegelanguage uses a block-structured, human-readable syntax. Entities are defined with properties and constraints; actions and events
fortification "Castle Black" {
}
}
}
Open-source runtimes and toolchains provide interpretation or compilation of Siegelanguage code into engine-usable formats (for example
Constructed languages, domain-specific languages, game simulations.