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timestep

A timestep, often denoted Δt, is a discrete increment of time used to advance the state of a system in a simulation or numerical calculation. It defines how much simulated time passes between successive updates. In many contexts, Δt is expressed in seconds and sets the pace of the simulation.

In numerical integration of ordinary differential equations and dynamic systems, the timestep discretizes time. Common schemes

The timestep also appears in stochastic and discrete-time models, where state changes occur in steps of Δt.

In real-time simulation, video games, and animation, a fixed timestep improves determinism across platforms; a common

In practice, Δt is constrained by stability conditions (for example the CFL condition in certain PDEs) and

include
Euler,
Runge-Kutta,
and
Verlet.
Fixed
timesteps
use
a
constant
Δt,
while
adaptive
timestepping
adjusts
Δt
based
on
error
estimates
to
balance
accuracy
and
performance.
The
choice
of
timestep
affects
stability
and
accuracy,
with
smaller
steps
generally
improving
precision
but
increasing
computational
cost.
For
stiff
or
highly
nonlinear
problems,
stability
constraints
can
require
very
small
Δt
or
specialized
methods.
The
choice
of
Δt
affects
the
accuracy
of
statistics
such
as
mean
and
variance,
and
in
continuous-time
models
it
acts
as
a
numerical
proxy
for
real
time.
In
simulations
of
random
processes,
timestep
size
can
influence
convergence
to
theoretical
results.
pattern
uses
an
accumulator
to
handle
variable
frame
rates
while
updating
physics
in
fixed
increments.
If
the
timestep
is
too
large,
simulations
can
become
unstable
or
physically
implausible;
if
too
small,
performance
suffers.
by
computational
limits.
In
fields
such
as
weather
and
climate
modeling,
very
small
timesteps
or
multi-rate
schemes
are
used
to
resolve
fast
processes
alongside
larger-scale
dynamics.