timestep
A timestep, often denoted Δt, is a discrete increment of time used to advance the state of a system in a simulation or numerical calculation. It defines how much simulated time passes between successive updates. In many contexts, Δt is expressed in seconds and sets the pace of the simulation.
In numerical integration of ordinary differential equations and dynamic systems, the timestep discretizes time. Common schemes
The timestep also appears in stochastic and discrete-time models, where state changes occur in steps of Δt.
In real-time simulation, video games, and animation, a fixed timestep improves determinism across platforms; a common
In practice, Δt is constrained by stability conditions (for example the CFL condition in certain PDEs) and