shaderkielet
Shaderkielet is a term used in computer graphics to denote an approach that integrates skeletal animation with shader-based rendering, aiming to perform vertex skinning and lighting computations within the GPU shader pipeline.
A typical shaderkielet system stores the skeleton in GPU-accessible buffers and uses a shader to apply bone
Origins and status: The idea predates major game engines and appears in academic and experimental contexts
Technical considerations: Effective use requires careful data packing, consistent coordinate spaces, and support across shading languages
Applications and limits: Shaderkielet can reduce CPU load and improve visual quality in real-time rendering and
See also: GPU skinning, vertex shader, compute shader, skeletal animation.