shadebased
Shade-based rendering is a technique used in computer graphics to approximate the appearance of light and shadow in a scene without performing full ray tracing or global illumination calculations. It is commonly employed in real-time applications, such as video games and interactive simulations, where computational efficiency is critical.
The method relies on precomputed lighting data, often stored in textures or lightmaps, to simulate how light
Variations of shade-based rendering include ambient occlusion, which simulates soft shadows by approximating how much of
Despite its limitations, shade-based rendering remains widely used due to its simplicity and effectiveness in achieving