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senarealt

Senarealt is a term used in interactive media to describe the ability of a system to deliver sensory experiences with realism and temporal coherence sufficient to be perceived as real under intended conditions. It is commonly applied to augmented reality (AR), virtual reality (VR), telepresence, and high-fidelity simulations.

The word is a neologism formed from sensory realism and latency thresholds, reflecting the dual focus on

A typical senarealt framework identifies pillars such as perceptual fidelity (spatial and temporal accuracy of visual,

Uses include designing AR overlays that align with real surroundings, VR simulations for training, and telepresence

Critiques focus on the lack of a universal standard, variability across individuals, and the high resource

Related topics include realism in media, latency, telepresence, augmented reality, virtual reality, and perceptual rendering.

perceptual
quality
and
real-time
performance.
It
does
not
refer
to
a
single
standard,
but
rather
to
a
set
of
design
goals
and
evaluation
criteria
used
by
researchers
and
industry
practitioners.
auditory,
and
haptic
cues),
latency
and
synchronization
(the
time
between
action,
stimulus,
and
perception),
environmental
integration
(coherence
with
lighting,
acoustics,
and
physics),
and
adaptive
rendering
(dynamic
quality
adjustments
to
maintain
fidelity
under
bandwidth
or
compute
limits).
Measurements
combine
subjective
perceptual
tests
with
objective
metrics
like
frame
latency
and
inter-modal
synchronization
error.
systems
that
simulate
physical
presence
across
distances.
In
research,
senarealt
serves
as
a
target
for
evaluating
new
display
technologies,
compression
schemes,
and
perceptual
rendering
algorithms.
demands
required
to
reach
high
fidelity
in
all
conditions.
Some
worry
that
emphasis
on
perceptual
realism
could
obscure
safety,
privacy,
or
ethical
concerns
in
immersive
environments.