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rockpaperscissors

Rock-paper-scissors is a hand game played by two participants. Each player secretly selects one of three gestures and then reveals them simultaneously: rock (a clenched fist), paper (an open hand), or scissors (two extended fingers). The winner is determined by a simple cycle: rock beats scissors, scissors beats paper, and paper beats rock. If both players choose the same gesture, the round is a draw.

Play can be a quick single round or part of a longer match, such as best of

Variants and related games have expanded the concept. The most well-known extension is Rock-Paper-Scissors-Lizard-Spock, which adds

Historically, forms of the game appear in East Asia, with the Japanese version known as janken (often

In game theory and computer science, rock-paper-scissors serves as a basic example of a nontransitive game and

three
or
best
of
five.
In
practice,
players
may
try
to
read
opponents'
tendencies
or
establish
patterns,
but
a
strictly
rational
approach
in
a
two-player
setting
is
to
randomize
choices
with
equal
probability,
making
opponents
unable
to
gain
a
reliable
edge.
two
gestures
and
a
larger
cycle
of
advantages,
popularized
in
popular
culture.
The
core
mechanic
—
nondeterministic
choice
among
several
options
with
a
fixed
superiority
relation
—
is
the
same
in
many
other
versions.
rendered
jan-ken-pon
in
popular
culture).
The
English
name
rock,
paper,
scissors
is
a
translation
of
the
local
terms
used
in
many
languages.
The
game
gained
wide
popularity
in
the
20th
century
and
is
frequently
used
as
a
simple
decision
tool
or
teaching
aid
in
probability
and
game
theory.
of
mixed
strategies.
It
is
used
to
illustrate
Nash
equilibrium,
strategic
unpredictability,
and
as
a
testbed
for
algorithms
that
predict
or
compete
against
human
play.