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nontransitive

Nontransitive describes a relation, order, or system in which the transitive property does not hold universally. In a transitive relation, if a is related to b and b is related to c, then a is related to c. Nontransitive systems show deviations from this pattern, often producing cycles or probabilistic dominance without a simple linear ranking.

Formally, a relation R on a set is transitive if, for all elements a, b, and c,

A well-known informal example is the game rock-paper-scissors. Rock beats Scissors, Scissors beats Paper, and Paper

Nontransitivity is not the same as noncomparability, where neither item is comparable with another under the

aRb
and
bRc
imply
aRc.
A
system
is
nontransitive
when
there
exist
elements
a,
b,
and
c
such
that
aRb,
bRc,
but
not
aRc.
In
practice,
nontransitivity
is
often
observed
as
cycles
or
probabilistic
dominance:
A
can
beat
B,
B
can
beat
C,
and
C
can
beat
A,
each
with
a
favorable
likelihood
though
no
single
element
dominates
all
others.
beats
Rock,
forming
a
nontransitive
cycle
with
no
single
winning
option.
In
probability
and
games,
nontransitive
dice
illustrate
a
similar
idea.
Sets
of
three
or
more
dice
can
be
arranged
so
that
die
A
tends
to
beat
die
B,
die
B
tends
to
beat
die
C,
and
die
C
tends
to
beat
die
A,
with
each
matchup
showing
a
probability
greater
than
0.5
in
the
corresponding
direction.
Famous
examples
include
Efron’s
dice
and
other
published
sets.
relation.
It
is
also
distinct
from
certain
logical
notions
of
intransitivity.
Applications
appear
in
game
design,
decision
theory,
and
probability
puzzles,
where
cyclic
dominance
can
create
counterintuitive
or
strategic
dynamics.
See
also
transitivity
and
nontransitive
dice.