rendermotor
Rendermotor is a term often used in the context of real-time computer graphics and game development. It refers to the software engine responsible for processing scene data and generating the final images displayed on screen. This engine takes information about the 3D environment, including models, textures, lighting, and camera position, and translates it into a series of pixels that form the visible output.
The core function of a rendermotor involves several key stages. These typically include culling, where objects
Rendermotors can be broadly categorized into forward and deferred rendering engines, each with its own advantages