renderingengine
RenderingEngine is a software component responsible for converting structured content into pixels on a display. It manages the process of turning data such as HTML/CSS or 3D scene data into a visible image, handling layout, painting, shading, and compositing as appropriate to its domain. Rendering engines can be specialized for 2D user interfaces, web content, or real-time 3D graphics, and they may run with or without hardware acceleration.
In web browsers, a rendering engine parses markup and style information, builds a render tree, computes layout,
In 3D graphics and game development, a rendering engine handles transforming and lighting a scene, visibility
Common design considerations include performance, memory efficiency, and cross-platform consistency. Rendering engines balance accuracy and speed,