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rapidgrasp

Rapidgrasp refers to a family of techniques in robotic manipulation that aim to compute and execute grasps for objects as quickly as possible. It is not a single standardized framework, but a descriptive label for approaches that prioritize real-time performance in grasp generation, validation, and execution within dynamic or cluttered environments.

Typically, rapidgrasp systems combine perception, grasp proposal, and execution components to meet strict timing constraints. A

Approaches to rapid grasping vary. Some rely on offline databases of grasp affordances that are retrieved rapidly

Applications include industrial pick-and-place, service robots, warehouse automation, and assistive devices. Limitations involve generalization to unseen

See also: robotic grasping, grasp planning, motion planning, vision-based manipulation.

perception
module
processes
sensor
data
(such
as
RGB-D
images
or
point
clouds)
to
identify
candidate
grasp
points.
A
grasp
proposal
or
prediction
module
then
quickly
scores
and
selects
potential
grasps,
often
using
geometric
heuristics,
learned
priors,
or
a
hybrid
of
both.
A
validation
or
refinement
stage
may
check
feasibility
under
kinematic
and
collision
constraints,
followed
by
a
motion-planning
or
direct-control
path
to
reach
and
close
the
gripper.
The
emphasis
is
on
achieving
workable
grasps
within
milliseconds
to
a
few
hundred
milliseconds,
enabling
real-time
interaction
with
moving
objects
or
changing
scenes.
at
run
time.
Others
use
end-to-end
learning
models
that
map
sensor
inputs
directly
to
grasp
poses,
trading
some
interpretability
for
speed.
Hybrid
methods
combine
fast
prediction
with
lightweight
optimization
for
refinement.
Robustness
often
depends
on
sensor
quality,
object
familiarity,
and
the
dexterity
of
the
robotic
hand.
objects,
sensor
noise,
and
the
need
for
reliable
calibration.
Ongoing
research
seeks
to
improve
accuracy,
handle
deformable
objects,
and
extend
real-time
performance
to
more
complex
manipulation
tasks.