radiosities
Radiosities, in the context of computer graphics, refer to the set of energy values that surfaces in a scene emit and reflect as part of a global illumination calculation. The radiosity method computes a steady-state distribution of light among diffuse surfaces by treating each surface patch as a separate light source that can both emit and receive light from other patches. The collection of radiosities for all patches is called radiosities (plural) of the scene.
The core idea is captured by the radiosity equation. For each patch i, the radiosity B_i is
Computation involves subdividing surfaces into patches, computing form factors (often using geometric and visibility considerations), and
Radiosity is best suited for diffuse interreflection and tends to underrepresent specular effects. It traditionally produced