pixeltcentric
Pixeltcentric is a term used in digital media and computer graphics to describe approaches, frameworks, or philosophies that center on per-pixel operations and characteristics rather than higher-level abstractions such as vectors or scene-wide optimizations. The term blends pixel with centric to emphasize that rendering decisions, image processing, and visual quality depend on the management of individual pixels and their numerical values.
The term is not widely standardized; it appears in discussions among pixel art communities, indie game developers,
Applications include pixel-perfect UI rendering, retro-style game visuals, texture generation, and real-time shader effects where per-pixel
Relation to other concepts and criticisms: It contrasts with vector-centric or scene-graph approaches and with higher-level
Examples include classic 8- and 16-bit era games; modern upscalers that preserve pixel grids; shader-based CRT