pelillistämisestä
Pelillistäminen, often translated as gamification, refers to the application of game-design elements and game principles in non-game contexts. The primary goal of pelillistäminen is to engage users, motivate desired behaviors, and enhance learning or problem-solving by making activities more enjoyable and rewarding. This is typically achieved by incorporating elements such as points, badges, leaderboards, progress bars, challenges, and storytelling into otherwise mundane tasks or processes.
The underlying psychology of pelillistäminen often taps into intrinsic motivations like mastery, autonomy, and purpose, as
While pelillistäminen can be highly effective, its success often depends on careful design and consideration of