pausestate
Pausestate refers to the condition in a software application in which ongoing processes are temporarily halted. In many contexts, pausing is a deliberate mode that allows users to review information, adjust settings, or resume activity later without losing progress. The term is often implemented as a boolean flag (paused or not) or as a distinct state within a finite state machine, and it can be applied at different levels of an application.
In user interfaces and interactive software, pausing typically stops or slows dynamic updates, animations, timers, and
Implementation approaches vary. In games and simulations, developers may use a global time scale or selectively
Design considerations for pausing include preserving and restoring state, handling asynchronous tasks, managing audio and input
Variants include soft pause (where some background activity continues) and hard pause (all activity halted except