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nooperation

A no-operation, commonly called a no-op or NOP, is an instruction or sequence that does not change the observable state of a running program. It advances the program counter and consumes processor time, but it does not modify registers or memory in a way that affects subsequent computation.

In many instruction sets there is a dedicated NOP instruction; in others a sequence of instructions with

Common uses include padding or timing control, aligning subsequent instructions for performance or branch prediction, and

In higher-level software, the term no-op is used for functions or methods that perform no action. A

Although a NOP does not change program state, it is not completely free of effect: it consumes

no
net
effect
serves
as
a
NOP.
For
example,
x86
traditionally
uses
the
single-byte
0x90
as
a
NOP,
while
longer,
multi-byte
NOPs
are
created
from
specific
byte
sequences
such
as
0F
1F
00
or
66
0F
1F
44
00
00.
Other
architectures
differ:
ARM
commonly
uses
a
move
or
identity
operation
such
as
MOV
r0,
r0,
MIPS
uses
SLL
$0,
$0,
0,
and
RISC-V
uses
ADDI
x0,
x0,
0.
The
important
point
is
that
the
exact
encoding
varies
by
architecture.
patching
or
hot-patching
code
without
altering
behavior.
NOPs
can
also
serve
as
placeholders
for
breakpoints
or
for
adjusting
an
instruction
cache
or
pipeline
during
low-level
debugging
and
optimization.
no-op
function
may
serve
as
a
default
callback,
a
placeholder
in
an
interface,
or
an
identity
operation
in
functional
programming.
clock
cycles,
and
in
some
contexts
may
affect
power
use,
timing,
or
memory
alignment.
The
concept
is
foundational
in
computer
architecture
and
software
engineering.