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nonPOD

nonPOD refers to types in C++ that are not Plain Old Data (POD). POD types are simple, with a stable memory layout and trivial copy, move, and destruction semantics. nonPOD types do not satisfy these criteria and may have non-trivial constructors or destructors, virtual functions, non-standard layouts, or other features that affect their binary representation and copying behavior.

In practice, nonPOD includes classes or structs that have user-provided or non-trivial constructors or destructors, virtual

Consequences for code use include the inability to safely apply raw memory operations such as memcpy to

Modern terminology in C++ tends to use a refinement of POD, including concepts like standard-layout and trivially

methods,
non-trivial
copy
or
move
operations,
or
non-standard-layout
members.
Such
types
may
rely
on
runtime
initialization,
have
vtables,
or
enforce
invariants
that
must
be
maintained
by
constructors.
Because
of
these
characteristics,
their
in-memory
layout
is
not
guaranteed
to
be
portable
across
compilers
or
platforms.
nonPOD
objects,
and
the
need
to
follow
proper
construction,
destruction,
and
copying
semantics.
Serialization,
cloning,
or
deep
copying
typically
requires
explicit
logic
or
dedicated
libraries
rather
than
relying
on
binary
copying.
When
performance
or
binary
compatibility
is
a
concern,
developers
often
differentiate
between
POD
(or
trivially
copyable
and
standard-layout
types
in
modern
terminology)
and
nonPOD
types
to
choose
appropriate
techniques.
copyable
types.
NonPOD
remains
a
catchall
for
types
that
do
not
meet
those
criteria,
including
many
user-defined
classes
with
non-trivial
semantics.
Understanding
whether
a
type
is
POD
or
nonPOD
helps
guide
memory
handling,
serialization,
and
interoperability
decisions.