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destructors

A destructor is a special member function that is invoked when an object's lifetime ends to release resources that the object held. It is part of the object’s interface with the system and is intended to perform cleanup rather than produce new values.

In languages such as C++, the destructor is declared as ~ClassName() and is automatically called when an

Destructors can be declared virtual in C++ when a class is intended to be used polymorphically. A

The destructor is a central element of the RAII (Resource Acquisition Is Initialization) pattern, which ties

In garbage-collected languages, destruction timing is non-deterministic. Some languages use finalizers or similar mechanisms to perform

Common pitfalls include throwing exceptions from a destructor, which can terminate a program, and performing complex

object
goes
out
of
scope
or
when
delete
is
used
on
a
pointer
to
that
object.
The
destructor
is
responsible
for
releasing
resources
acquired
by
the
object,
such
as
memory,
file
handles,
or
network
connections.
virtual
destructor
ensures
that
deleting
an
object
through
a
pointer
to
a
base
class
invokes
the
derived
class’s
destructor,
allowing
proper
cleanup
of
inherited
resources.
resource
management
to
object
lifetime.
Resources
are
acquired
in
constructors
and
released
in
destructors,
enabling
automatic
and
exception-safe
cleanup
as
objects
leave
scope
or
are
destroyed.
cleanup,
but
these
are
not
guaranteed
to
run
at
a
specific
time.
For
deterministic
cleanup,
languages
like
C#
and
Java
encourage
explicit
disposal
patterns
(such
as
IDisposable
in
C#)
or
explicit
close
methods,
rather
than
relying
on
destructors
alone.
Python
uses
__del__
for
a
similar
purpose,
though
its
invocation
timing
is
also
uncertain.
work
inside
destructors.
If
a
class
manages
resources,
it
may
require
corresponding
copy
and
move
semantics
(the
Rule
of
Three
or
Rule
of
Five
in
C++)
to
avoid
resource
leaks
or
double
frees.