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RAII

Resource Acquisition Is Initialization (RAII) is a programming idiom in which resource management is tied to object lifetime. The resource is acquired during object initialization and released when the object is destroyed, ensuring resources are freed deterministically.

The core principle is that resource lifetime is bound to the lifetime of a scope-bound object. Constructors

Common resources managed by RAII include memory allocations, operating-system handles, file descriptors, network sockets, and synchronization

Key design considerations include clear ownership, correct copying and moving semantics, and exception safety. In languages

RAII relies on deterministic destruction and is most directly supported in languages with explicit destructors. In

acquire
the
resource,
and
destructors
release
it.
This
provides
automatic
cleanup,
even
in
the
presence
of
exceptions
or
early
returns,
by
ensuring
destructors
run
during
stack
unwinding.
primitives.
In
practice,
RAII
is
implemented
via
wrappers
and
smart
pointers
(for
example,
unique
ownership
and
reference
counting)
as
well
as
resource-owning
classes
around
streams
or
files.
For
synchronization,
guard
objects
acquire
a
mutex
on
construction
and
release
it
on
destruction;
this
pattern
is
a
classic
RAII
use-case.
like
C++,
the
Rule
of
Three
or
Rule
of
Five
guides
the
implementation
of
copy
and
move
constructors
and
assignment
operators.
Destructors
should
not
throw,
and
transferring
ownership
typically
uses
moves
rather
than
copies
to
avoid
double
release.
garbage-collected
languages,
similar
patterns
can
be
mimicked
but
destruction
timing
is
not
guaranteed.
Rust
implements
a
closely
related
ownership
and
drop
mechanism
that
achieves
RAII-like
resource
management.